ReadMe file for Tri-Pirate 1.1, Beta 1.
Compatible for sins 1.1 and following series. 

To install , simply place the "Pirate Beta 1" file into your mod folder
In XP, this folder is C:\Documents and Settings\user\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods
I don't know where the folder is in vista. To find out, simple Start sins, go to "Options" then "Mods" and click "Show Mod path" that that will give you the folder to save the "Pirate Beta 1" file to.

The Tri-Pirate 1.1 mod, is a remake of my original Tri-Pirate mod. Essentully, it is a series of three mods, the main one of which is my Pirate mod. The other two are my Music mod, and Gurkov's Sound Mod.

My Music mod improves sins music by replacing most music files with music from StarTrek Legacies,and Homeworld one and two. Gurkov's sound mod simply improves the sound effects of the game.


For this beta, I have left out both my music mod, and Gurkov's sound mod. This beta merly contains my Pirate Mod as it is so far. 


The main point of this beta is too explore, and show, the structure of my Pirate Race. Pirates do not Colonize, they do not reaserch, and they take no prisiners.

As such, you will find that the pirates play significantly differnt from other races. Thier primary souce of income is the Looter. If any enemy vessel Dies in range of the Looter, than resources will be collected. 

The pirates do, do a minimal amount of reaserch. This is provided by the Pirate Loot Storage strucuture. Thier are two of these becouse of a limit due to the Iron Engine. 

By reaserching a larger fleet, you will unlock more types of pirate ships. The last of which is the Cue d'gaw (spelling?) of the pirate civilization. The Pirate Raider is a ship that can take over an enemy capitol ship, but only after destroying iteslf.

The Rest I'll let you descover.

This mod is far from complete, most of the ship models are sit ins. the Capitol ships will be completly replaced by the time this mod is finished. But, most of the abilitys are completed, and included in this beta. 

Also, the reaserch is far from perfected, most structures have not had thier reserch Prerequests set, and the order of reserching for ships is still in dispute. 

Lastly, just as a final edit to this beta, I noticed that the Pirates have an exceedingly hard time fighting farther away from thier home planet. Especialy since they do not have long Range Jumps. So, at the last minute, I added long range jumps to be unlocked by the first capitol reaserch, I have not tested this and do not know how well it works.


From this beta I hope to recieve feedback on any bugs available, and feedback on the structure and ideas of the pirates. 

Credits go to Gurkov for his sound mod, and too the intire seven sins team, especialy DanMan himself, and xmasbeer. 